Outdoor Laser Tag Missions

 

Bomb Threat

Page history last edited by Quinte Laser Tag 2 yrs ago

Borrowed from: http://svc0489.bne005w.server-web.com/topic.asp?TOPIC_ID=109

 

DDLS

Clan War II

“Bomb Threat”

Designed by Nic Daniels (aka Spooky) for DDLS Clan War II

Mission Requirements

Venue: Urban – many buildings.

Clan/Squad/Team Size: 5 players per clan, 2 clans required, fielded at one time.

Mission Length: 10 to 15 minutes max. The mission will be run many times for each clan.

Respawns : Nil

Props : 5 x Black material vest (to simulate bullet proof vest), fake bomb device (beserker smg), stopwatch

SWAT - Mission Background

Your team has been sent to sweep and clear a building complex being held by a terrorist cell. The cell is known to be in possession of equipment for the making of bombs. Some very intelligent individuals have been a**ociated with the terrorist cell over the years, be ready for anything.

Local authorities have already cleared the area of civilians, the rest is up to you and your team.

Terrorist Cell - Mission Background

Your cell is under siege from the capitalist, dictatorship that calls itself the free world. They have hounded you and provoked you for the last time. Armed with a device made from ingredients from the capitalist, dictatorship that calls itself the free world, you plan to detonate the device soon. Many pigs of the capitalist, dictatorship that calls itself the free world will perish when the biological agent is dispensed.

Our Leader is in transport - protect the device until sweet death removes us from the capitalist, dictatorship that calls itself the free world, and give our Leader time to escape !

SWAT Brief

1 – You have very limited time. Move it.

2 – Find the bomb.

3 - Do not shoot or move the bomb (detonates and spreads biological agent).

4 – Disarm bomb (using key).

Terrorist Cell Brief

1 – Defend bomb. Do not allow it to be disarmed.

2 – Do not destroy or move the bomb. (Leader must get to safety).

SWAT Victory Points

5 VP - for each team member with 3 hits remaining

5 VP - for each terrorist killed by gunfire

50 VP - for disarming bomb (using key).

-100VP PENALTY – if the bomb detonates AT ALL

Terrorist Cell Victory Points

5 VP - for each team member with 2 hits remaining (when mission time expires)

5 VP - for each SWAT team member killed by gunfire

50 VP - for protecting the bomb (prevents disarm).

-100VP PENALTY – if the bomb detonates BEFORE the time is up.

Deployment:

SWAT team begin on the eastern side of the battlefield. For this round of the clan war, the starting point is in the ‘tunnel’ pa**ageway near the far eastern end of “E” block.

The SWAT team are to move into the ‘tunnel’ before the other team may deploy.

The Terrorist Cell deploy anywhere on the battlefield, that is more than 20 metres from the SWAT starting area – and out of sight of the SWAT starting area.

Bomb – The terrorist team can decide the approximate area (10 sq metres) they wish to position the bomb – the REFEREE is the only person who places the bomb.

If the bomb is moved or shot, it will detonate.

Weapons:

***Players should check that the muzzle flash is working, the unit is taking hits on all sensors and is shooting accurately.

SWAT Team

SWAT team get first pick from the armoury. SWAT team can take SMG’s and silenced SMG’s only.

(Scorpions and Beserkers ONLY)

Terrorist Cell

The Terrorist Cell chooses guns ONLY after the SWAT team has chosen theirs.

Carbines and SMG’s/silenced SMG’s only.

(Commandos, Scorpions and Beserkers ONLY)

Sensors: Super sensors only… BFS.

HP: SWAT = 3 (due to bullet proof vest)

HP: Terrorist Cell = 2

Sound effects – standard modern day.

Referee Notes

***Before the clan war round begins, tell the players they are NOT to interfere with the “bomb”

It is definitely NOT in the spirit of the mission for a terrorist to deliberately shoot the bomb.

*** All SWAT players are required to wear the “bullet proof vest” for fast identification.

***If the ‘bomb’ detonates from gunfire, BOTH teams receive the (–100 VP) penalty.

***The mission time is 9 minutes + the result of a dice roll (1 to 6) in minutes.

(i.e. 10-15 minutes)

 

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