Entry Fee: tba
Venue: bush/scrub
Time: tba
Mission Length: Maximum 45 minutes – or until only 1 clan remains, mission is played twice
Props: Black material (cotton or denim) vests – to simulate bullet resistant vests.
Mission Background: Your clan has taken a POW during a recent mission. The hostage is so important to the enemy that they have already made a few attempts to kill him/her (rather than have him/her talk) – so your clan has had to put a bullet resistant vest on the POW.
Unfortunately, one of your own clan members was also taken hostage during the same mission….
But some good news - Intel has just reported sighting of other clans in your area – one of the clans is escorting your own clan member !
Squad Leader’s Notes & Rules
It is the duty of the Squad/Clan Leader to brief clan members in the following rules of the mission.
POWs Rules: All POWs will have a tagger to track their hits. Beserker or Scorpion SMGs will be used (HP: 3, Config 3, no clips and no ammo – shot until empty, before the mission). If “killed” during the mission, remove your hat and return to the sign-in area.
POWs are to obey instructions from his/her captives – within reason.
POWs will only move with its captors when a captor holds him/her by an arm.
POWs are NOT to attempt to alert others of his/her location (sound, movement, etc)
The POWs are considered to be terrified – if left alone (due to combat, etc), the POWs will try to hide in the nearby surroundings (no more than 5metres from where the captors lost contact with the POW)
Mission Objective: The following are a strict order of the objectives and each objectives importance…
1- Keep your POW alive and escort him/her to your LZ in time for the mission end.
2- Rescue your own clan member who is being held hostage.
3- ONLY IF RESCUE IS IMPOSSIBLE - Rather than let your clan member talk, kill him/her.
4- IF GIVEN THE OPPORTUNITY, capture any/all hostages held by other clans, and escort them to your LZ.
Stealth is the key.
Deployment: Each clan leader will be called to draw out a number.
The numbers represent the order in which the clans will choose their LZ/mission goal.
The Head Referee will notify all clans of their starting positions after all LZ/goals are decided.
Clans are not to move more than 5 meters from their starting position before the game begins.
Once the game has begun, clans may move anywhere on the battlefield.
Victory Points
10VP for each clan member with 2 hits remaining at mission end (non POWs only)
50VP for escorting your POW back to your LZ – alive (any number of hits remaining)
75VP for every other POW captured and escorted back to your LZ – alive
100VP for the rescue and escorting of own clan member (was a POW at start of game)
-150VP PENALTY if your clan kills its POW/hostage (you are to escort your hostage to your LZ).
-50VP PENALTY if your clan member – who is a POW/hostage, is escorted back to another clans LZ.
The clan with the most number of points over 2 missions wins the round.
Respawns/Replacements: none
Weapons Maximum: 1 x Morita max., unlimited numbers of other taggers, one tagger per player.
All weapons are on standard software configuration. BFS Config 2
Players should check that the muzzle flash is working, the unit is taking hits on all sensors and is shooting accurately.
Tagger Setup Rules & Configurations
Sensors: BFS Supersensor (Mk 4, Mk5 or “07 versions)
HP: 2 - soldiers
HP: 3 - POW’s – due to bullet resistant vest
Most weapons on Configuration 2 (SMGs and Carbines) – full auto
or Configuration 3 (Moritas/sniper rifles).- bolt action
Referee note:
For the start of the mission, get each clan leader draw a lot to decide the order the clans pick their FINISH location.
The idea is to get all clans in the field at the same time.
Each clan should start on a field boundary, and be attempting to completely cross the battlefield and get their hostage to their extraction point...this creates the need for some fast thinking and team movement!
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